Main Project Image

Overwatch UX/UI Case Study

UX/UI Design

User Testing

Gaming

2025

7 weeks

An end-to-end design project covering player journey analysis through final UI execution, focused on game-specific user experience.

This project focused on streamlining the complex player journeys of Overwatch 2 under constraints of existing design systems and visual identity. By balancing information density with intuitive navigation, I iterated on existing designs to improve the user experience across menu systems and fast-paced gameplay environments.

Player Journey

Paper Prototype & User Journey

Low-Fidelity Wireframes & Iterations

User testing feedback: "The menu screen & hero select screens feel too cramped."

Iterations:

UI Moodboard

Games referenced:

Valorant (Riot Games)

Overwatch 2 (Blizzard Entertainment)

Marvel Rivals (NetEase Games)

Deadlock (Valve)

Final Mockups

A 7-week UX/UI study optimizing Overwatch 2’s complex player journeys by balancing high information density with intuitive, accessible design.

User testing on players of a wide skill range demonstrated how critical it is to balance high information density with visual clarity to make the game both accessible for new players and efficient for veterans. It was also a good challenge to design within the constraints of an existing design system and study Overwatch's existing visual identity.